
Gameplay:
The game is a FPS, so, you have to shoot every single enemy that you're meeting. But you have also to duck or to take cover. Players will lead Gordon through Black Mesa and also drive a small train. Gordon will also have the chance to ask to guards or scientists to stick to him or to stay where they are, it can be vital for advancing in the game.
Half-Life combines excellent storytelling in the tradition of Stephen King with intense action and sophisticated technologies to create a frighteningly realistic planet exactly where players need to think sensible to survive. Half-Life has won far more than 50 Game of the Year awards from publications around the world, and was named 'Best Pc Game Ever' in Computer Gamer (November 1999).
Throughout the game, both buddies and foes behave in sophisticated and unpredictable methods, a result of Half-Life's potent and revolutionary artificial intelligence. The intensity of the game also reflects the powerful storyline, designed by award-winning horror novelist Marc Laidlaw. Of course there is also a variety of thrilling multiplayer scenarios, and an simple-to-use interface that will have you connected to the game of your choice in just seconds.
----|Features|---
Half-Life™ requires advantage of licensed technologies from id Software, but adds a whole new level of proprietary technology. Just a couple of of our technological advancements contain:
Enemy AI
Half-Life™'s monsters are also remarkably--even terrifyingly--intelligent. Our proprietary AI has them running in packs, assessing threats and displaying a marked distaste for suicide runs. You'd greater feel as quickly as they do.
Rendering Technologies
So you do not want to have to buy a special hardware accelerator just to get 16-bit colour, colored lighting, blurring, translucency or other cool visual effects? Then do not. Half-Life™ has created all these features in software so now they are an integral part of the gameplay, not just eye-candy. Of course, if you do have Open-GL, Direct 3D or MMX hardware, factors will appear thoughts-bogglingly cool.
Skeletal Animation Program
Our new animation method lets us generate monsters that are more spectacularly menacing than ever before. Half-Life™'s monsters have the highest polygon count, and the most fluid and complex motion ever seen in an action game.
Multiplayer
Joining a multiplayer game is now fast and easy, thanks to Half-Life's effective interface. Locate your pals, decide on the variety of game you choose and let our master server do the rest. Pick from a assortment of multiplayer gameplay scenarios, and use our decal technology to mark your territory with a private or clan logo.
Other Functions
* Hazard Course instruction area for practicing movements, unique maneuvers, and weapons use
* Seamless level transitions
* A selection of true-globe, experimental, and alien-planet weapons
* 32 player World wide web/LAN help
* Worldcraft two. beta level editor included
|System needs|
Pentium II 266MHz,
32MB RAM,
graphic card
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